The Solo Founder’s Adventure

The Innersloth founder story behind Among Us. A three-person team turned a 2018 launch of 30 to 50 players into a 438,524-player peak.

The Edmund McMillen founder story, from Newgrounds Flash games to Super Meat Boy and a Binding of Isaac series past $90 million on Steam.

The Dong Nguyen founder story, from a weekend build in Hanoi to a reported $50,000 a day, and why he deleted Flappy Bird in February 2014.

The Derek Yu founder story, from a free 2008 platformer to a million-selling remake, plus the death loop trap and his rules for finishing a game.

The Daniel Mullins founder story runs from a 48-hour game jam to a million-selling card game. Why a distinctive position beat a bigger budget.

The Daisuke Amaya founder story, from five years of evenings and weekends to the 2004 freeware release of Cave Story and its commercial ports.

The Billy Basso founder story behind Animal Well. Seven years of evenings, an engine written from scratch, and the Bigmode deal that published it.

The Bennett Foddy founder story, from moral philosopher to QWOP in 2008 and Getting Over It in 2017, and why he made frustration the product.

The Amir Rao founder story behind Supergiant Games, from a San Jose living room to Hades, and how the studio stayed small and self-funded.

The Ali Abdaal founder story as a business case: the revenue he published, the staff behind the one-person label, and what a solo creator can copy.
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