Founder Stories

  • Flash, Failure, Framer: Koen Bok’s Founder Story

    Flash, Failure, Framer: Koen Bok’s Founder Story

    Picture a web designer in 2010, stuck at a blank screen with nowhere to turn. Flash was disappearing, and with it the freedom to make things dance and react. Static pages took over. The spark faded. Koen Bok knew that feeling. He wanted more than flat pages. He pushed forward and built tools that…

  • Why Cookie Clicker Became A Global Hit

    Why Cookie Clicker Became A Global Hit

    A single on-screen button, one cookie per click. It looked pointless, but then millions got hooked. Cookie Clicker began as a small weekend project in August 2013, written in plain JavaScript and HTML, launched quietly with no ad campaign. Word spread on Reddit and 4chan, then across social feeds, and it exploded. Weeks in,…

  • Andrew ‘Redigit’ Spinks: The Founder’s Story

    Andrew ‘Redigit’ Spinks: The Founder’s Story

    You don’t need a grand plan to start. Andrew “Redigit” Spinks began by tinkering with code after hours. He loved modding games and pushing them in odd directions just to see what happened. That hobby snowballed when he decided to make Terraria. He taught himself C# and worked in the early XNA framework, built…

  • How the Terraria success story started – From hobby to multimillion seller

    How the Terraria success story started – From hobby to multimillion seller

    Most big games push 3D spectacle and giant launches. Terraria went the other way. A tiny Re-Logic team shipped a modest 2D sandbox with tight controls, chunky pixel art, and worlds that felt alive. Players dug into cavern networks, found rare ores, crafted better gear, and took on bosses that asked for real planning.…

  • How Markus “Notch” Persson Became So Successful

    How Markus “Notch” Persson Became So Successful

    I remember how Notch started as a solo dev fiddling with a tiny Java sandbox, with no plan to turn the indie scene on its head. He tossed “Cave Game” into small forums where modders and curious players hung out, a rough alpha meant for tinkering, not glory. No polished launch. No huge budget.…